.. _GL.BakeDeformation: Apply Deformation ================= Resamples a deformed image baking in the deformation while adjusting the size to encompass the full deformation. Input ----- A 2D or 3D image with a deformation attached. Output ------ A new 2D or 3D image showing the same information as the imput image but without any attached deformation. Description ----------- You can configure the following options: - Check the **Sample Nearest** check box when you apply this algorithm to label maps. If this is checked the resampling will use nearest neighbor interpolation instead of linear interpolation. - If **Adjust Size** is checked the output image will be enlarged/shrunk to fit the entire deformed image. Otherwise, it will use the input pixel grid. - Check **Use CPU** to use the CPU version of the algorithm instead of the GPU/OpenGL one. - The **Sampler Wrapping** option allows you to configure how to deal with pixel lookups during resampling if the deformation yields a position outside of the input image.