Point Cloud Triangulation ========================= Computes a mesh from a given point cloud by greedily triangulating in the local tangent plane. Input ----- Exactly one point cloud with normal information. Output ------ A mesh that interpolates the given point cloud. Description ----------- * **Search radius**: The 3D radius to search for possible neighbors of a point * **Maximum nearest neighbors**: A number of neighbors after which the search can be aborted * **Maximum surface angle**: The maximum allowed angle between two triangles * **Normal consistency**: Controls whether to enforce consistent normal orientation (`true` or `false`)